Weapons in The Ascent is an equipment category that is used to inflict damage against hostile characters. In The Ascent, there are various types of firearm weapons, each consisting of various stats, bonuses, effects, and types of attacks such as Ballistic, Digital, Energy, and more. Weapons are usually obtained as rewards from completing missions, purchased from merchants, looted from various locations, and are dropped by enemies or bosses. This page will indicate a list of all the Weapons in The Ascent which will also include its description and base values. You can find detailed information on its location and properties on each individual page linked below.
Weapon Damage and Player Level
Weapon damage is determined by player level and weapon MK. level (see upgrading weapons below for more info about MK. levels). Each time the player gains a level, all weapons immediately do more damage. Raw damage numbers are not affected by spending skill points, attribute values, or armor bonuses. Different weapons gain different amounts of minimum and maximum damage per player level, and the amount gained drops off as the player level increases. This drop off may cause some weapons that seem strong in the early game may start to feel weaker in the late game. Note that all DPS numbers in the wiki are for weapons at Mk. 1 and player level 27 (because that was the player level when all weapons were accessible).
Player Level Damage Chart
How to Upgrade Weapons in The Ascent
All weapons can be upgraded if you have the required components. Visit a Gun Smith to upgrade any weapon currently owned to the next MK.-level. Each level increases the damage. Weapon upgrades are persistent across all duplicates of that particular one. Even if you sell all currently owned P1 Protector, the game will remember your MK if you get a new one.
How do I Swap Weapons in The Ascent?
Use [Respective Key-binding] to swap between your two equipped weapons. You can change your Loadout in the Journal.
The Ascent All Weapons
The Ascent All Sidearm Weapons
The Ascent All Machine Gun Weapons
The Ascent All Shotgun Weapons
The Ascent All Precision Weapons
The Ascent All Excessive Weapons
The Ascent All Melee Weapons
The Ascent All Weapons Comparison Table
Note that all DPS numbers are base values at Mk. 1 and player level 27 (because that was the player level when all weapons were accessible).
Click on the header to sort the table.
Name |
Type |
Ammo |
||||||
P1 Protector |
sidearm |
425 | ballistic | single | 16 | 0.6 | 30 | bullet |
HCF Heat |
sidearm |
486 | fire | single | 8 | 3.2 | 300 | bullet |
HCE9 Flatliner |
sidearm |
492 | energy | single | 15 | 6.0 | 300 | bullet |
HC3 Goliath |
sidearm |
524 | ballistic | single | 8 | 3.2 | 300 | bullet |
EP4 Pacifier |
sidearm |
538 | energy | single | 12 | 0.6 | 30 | bullet |
The Minor Note |
sidearm |
138 | ballistic | single | 8 | 1.0 | 2,000 | stun fan |
Dread |
machinegun |
227 | ballistic | auto | 45 | 1.0 | 40 | bullet |
HabDefender PPW |
machinegun |
300 | ballistic | auto | 45 | 1.0 | 50 | bullet |
HMG42 Dominator |
machinegun |
350 | ballistic | auto | 100 | 2.0 | 100 | bullet |
P9000 RoomSweeper |
machinegun |
333 | ballistic | auto | 60 | 1.0 | 50 | bullet |
E77 Superior |
machinegun |
227 | energy | auto | 45 | 1.0 | 40 | bullet |
ABR Commander |
machinegun |
563 | ballistic | burst | 45 | 0.6 | 60 | homing bullet |
EBR Enforcer |
machinegun |
750 | energy | burst | 45 | 0.6 | 60 | homing bullet |
Overwhelmer |
machinegun |
400 | ballistic+fire | auto | 20 | 2.0 | 0 | explosive bullet |
Brosnan |
machinegun |
300 | ballistic | auto | 45 | 1.0 | 50 | piercing bullet |
Recoil |
machinegun |
704 | ballistic | burst | 45 | 0.6 | 60 | bullet |
The CrazyMaker |
machinegun |
300 | ballistic | auto | 25 | 1.0 | 50 | ricocheting bullet |
Violator |
machinegun |
165 | ballistic | auto | 45 | 1.0 | 40 | bullet, explode-on-death |
Riot Gun |
shotgun |
1,099 | ballistic | single | 4 | 1.6 | 50 | bullet cluster |
ES4 Eraser |
shotgun |
1,399 | energy | single | 8 | 3.2 | 50 | bullet cluster |
The Fist |
shotgun |
699 | ballistic | single | 10 | 4.0 | 50 | bullet cluster |
Scorcher |
shotgun |
300 | fire | single | 8 | 3.2 | 50 | bullet cluster |
Bitsplit |
shotgun |
??? | digital | single | 4 | 1.6 | 50 | bullet cluster |
ER Chrome Puncher |
precision |
400 | energy | single | 8 | 1.0 | 200 | piercing bullet |
Boreshot |
precision |
325 | ballistic | single | 8 | 1.0 | 200 | piercing bullet |
RPG23 Launcher |
excessive |
333 | ballistic | single | 8 | 2.0 | 400 | homing grenade |
MG1000 Strikebreaker |
excessive |
699 | ballistic | auto | 200 | 4.0 | 30 | spin-up bullet |
Strobos |
excessive |
450 | energy | auto | 200 | 4.0 | 40 | spin-up bullet |
Blastmaster |
excessive |
466 | ballistic | single | 1 | 3.0 | 400 | big grenade |
Besieger |
excessive |
500 | ballistic | single | 30 | 4.0 | 400 | grenade |
Astrosmasher |
excessive |
340 | ballistic | auto | 30 | 4.0 | 400 | grenade |
Magmamaker |
excessive |
333 | fire | auto | 50 | 2.0 | 20 | fire fan |
F&F Stinger |
excessive |
180 | fire | single | 4 | 3.0 | 0 | homing explosive |
BC7 Disintegrator |
excessive |
679 | energy | auto | 100 | 1.0 | 30 | beam |
The Dealbreaker |
excessive |
1,119 | ballistic | auto | 150 | 7.0 | 110 | spin-up bullet cluster |
Dismemberer |
excessive |
333 | ballistic | single | 1 | 1.0 | 0 | piercing ricocheting saw |
Interuptor |
excessive |
149 | energy | auto | 45 | 1.8 | 40 | stasis bullet |
Newt MGL |
excessive |
666 | ballistic | single | 6 | 3.0 | 400 | grenade |
Uplus Bat |
melee |
155 | ballistic | single | 1 | 0.0 | 0 | whirlwind alt |
Rock Crusher |
melee |
453 | ballistic | single | 1 | 0.0 | 0 | shockwave alt |
Guillotine |
melee |
599 | ballistic | single | 1 | 0.0 | 0 | whirlwind alt |
Voidcutter |
melee |
599 | energy | single | 1 | 0.0 | 0 | whirlwind alt |
Added missing weapons (except Bitsplit, I don't own it) to comparison table and standardized all DPS numbers to Mk. 1 guns at player level 27.
- Anonymous
- Anonymous
Missing the Voidcutter, an Energy sword melee weapon.
Found in a chest at the end of the Nutrition Labs in the adminZone of the Cyber Heist expansion. It's an unmarked door on the "S" wall just outside the Harbour. Level 35's almost all the way, and the final room has a bug where the enemies constantly respawn (good to farm?)
- Anonymous
Missing the Scorcher, which is a quest reward from Iris if you find her father's gun on the way to the moot.
- Anonymous
There's the CrazyMaker as well, can't remember where I found it, but it was in the later stages
- Anonymous
Wish someone would explain damage types. Literally vant find descriptions anywhere.
- Anonymous
- Anonymous
Looks like it's missing Bitsplit too. Digital shotgun and one of my favorites. I guess it's part of the Early Adopters DLC.
- Anonymous
- Anonymous
Missing "The Deal Breaker" Excessive gun, get it near the last zones of the story
- Anonymous
Missing scorch gun(fire shotgun) from the side quest “The Stash”
Added remaining missing Cyber Heist weapons and converted the comparison table from general descriptions to game mechanics data.
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