Weapons in The Ascent is an equipment category that is used to inflict damage against hostile characters. In The Ascent, there are various types of firearm weapons, each consisting of various stats, bonuses, effects, and types of attacks such as Ballistic, Digital, Energy, and more. Weapons are usually obtained as rewards from completing missions, purchased from merchants, looted from various locations, and are dropped by enemies or bosses. This page will indicate a list of all the Weapons in The Ascent which will also include its description and base values. You can find detailed information on its location and properties on each individual page linked below.

Weapon Damage and Player Level

Weapon damage is determined by player level and weapon MK. level (see upgrading weapons below for more info about MK. levels). Each time the player gains a level, all weapons immediately do more damage. Raw damage numbers are not affected by spending skill points, attribute values, or armor bonuses. Different weapons gain different amounts of minimum and maximum damage per player level, and the amount gained drops off as the player level increases. This drop off may cause some weapons that seem strong in the early game may start to feel weaker in the late game. Note that all DPS numbers in the wiki are for weapons at Mk. 1 and player level 27 (because that was the player level when all weapons were accessible).

Player Level Damage Chart

weapon damage per player level

How to Upgrade Weapons in The Ascent

All weapons can be upgraded if you have the required components. Visit a Gun Smith to upgrade any weapon currently owned to the next MK.-level. Each level increases the damage. Weapon upgrades are persistent across all duplicates of that particular one. Even if you sell all currently owned P1 Protector, the game will remember your MK if you get a new one.

upgrades tutorial combat general the ascent wiki guide 300

 

How do I Swap Weapons in The Ascent?

Use [Respective Key-binding] to swap between your two equipped weapons. You can change your Loadout in the Journal.

weaponswap tutorial combat general the ascent wiki guide 300

 

 

The Ascent All Weapons

 

The Ascent All Sidearm Weapons

 

 

The Ascent All Machine Gun Weapons

 

 

 

The Ascent All Shotgun Weapons

 

 

The Ascent All Precision Weapons

 

 

 

 

 

 

 

 

The Ascent All Excessive Weapons

 

 

 

 

 

 

 

 

 

 

 

The Ascent All Melee Weapons

 

 

The Ascent All Weapons Comparison Table

Note that all DPS numbers are base values at Mk. 1 and player level 27 (because that was the player level when all weapons were accessible).

Click on the header to sort the table.

Name

Type

dps box icon weapon equipment stat the ascent wiki guide

dmg type icon icon damage type the ascent wiki guide min

firing mode icon weapon equipment stat the ascent wiki guide min

clip icon weapon equipment stat the ascent wiki guide min

reload icon weapon equipment stat the ascent wiki guide min

knockback icon weapon equipment stat the ascent wiki guide min

Ammo

P1 Protector

sidearm

425 ballistic single 16 0.6 30 bullet

HCF Heat

sidearm

486 fire single 8 3.2 300 bullet

HCE9 Flatliner

sidearm

492 energy single 15 6.0 300 bullet

HC3 Goliath

sidearm

524 ballistic single 8 3.2 300 bullet

EP4 Pacifier

sidearm

538 energy single 12 0.6 30 bullet

The Minor Note

sidearm

138 ballistic single 8 1.0 2,000 stun fan

Dread

machinegun

227 ballistic auto 45 1.0 40 bullet

HabDefender PPW

machinegun

300 ballistic auto 45 1.0 50 bullet

HMG42 Dominator

machinegun

350 ballistic auto 100 2.0 100 bullet

P9000 RoomSweeper

machinegun

333 ballistic auto 60 1.0 50 bullet

E77 Superior

machinegun

227 energy auto 45 1.0 40 bullet

ABR Commander

machinegun

563 ballistic burst 45 0.6 60 homing bullet

EBR Enforcer

machinegun

750 energy burst 45 0.6 60 homing bullet

Overwhelmer

machinegun

400 ballistic+fire auto 20 2.0 0 explosive bullet

Brosnan

machinegun

300 ballistic auto 45 1.0 50 piercing bullet

Recoil

machinegun

704 ballistic burst 45 0.6 60 bullet

The CrazyMaker

machinegun

300 ballistic auto 25 1.0 50 ricocheting bullet

Violator

machinegun

165 ballistic auto 45 1.0 40 bullet, explode-on-death

Riot Gun

shotgun

1,099 ballistic single 4 1.6 50 bullet cluster

ES4 Eraser

shotgun

1,399 energy single 8 3.2 50 bullet cluster

The Fist

shotgun

699 ballistic single 10 4.0 50 bullet cluster

Scorcher

shotgun

300 fire single 8 3.2 50 bullet cluster

Bitsplit

shotgun

??? digital single 4 1.6 50 bullet cluster

ER Chrome Puncher

precision

400 energy single 8 1.0 200 piercing bullet

Boreshot

precision

325 ballistic single 8 1.0 200 piercing bullet

RPG23 Launcher

excessive

333 ballistic single 8 2.0 400 homing grenade

MG1000 Strikebreaker

excessive

699 ballistic auto 200 4.0 30 spin-up bullet

Strobos

excessive

450 energy auto 200 4.0 40 spin-up bullet

Blastmaster

excessive

466 ballistic single 1 3.0 400 big grenade

Besieger

excessive

500 ballistic single 30 4.0 400 grenade

Astrosmasher

excessive

340 ballistic auto 30 4.0 400 grenade

Magmamaker

excessive

333 fire auto 50 2.0 20 fire fan

F&F Stinger

excessive

180 fire single 4 3.0 0 homing explosive

BC7 Disintegrator

excessive

679 energy auto 100 1.0 30 beam

The Dealbreaker

excessive

1,119 ballistic auto 150 7.0 110 spin-up bullet cluster

Dismemberer

excessive

333 ballistic single 1 1.0 0 piercing ricocheting saw

Interuptor

excessive

149 energy auto 45 1.8 40 stasis bullet

Newt MGL

excessive

666 ballistic single 6 3.0 400 grenade

Uplus Bat

melee

155 ballistic single 1 0.0 0 whirlwind alt

Rock Crusher

melee

453 ballistic single 1 0.0 0 shockwave alt

Guillotine

melee

599 ballistic single 1 0.0 0 whirlwind alt

Voidcutter

melee

599 energy single 1 0.0 0 whirlwind alt

 




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