Tactical Items or Tacticals are a type of Weapon in The Ascent. Tacticals take up the Tactical slot rather than the Primary or Secondary Weapon, which are reserved for guns. These include different gadgets and throwables that can deal damage or apply a Status Effect. If you want to strengthen or increase the recovery charge of your tactical item, you should focus on upgrading the Cybernetics stat or equip armor pieces that boost the mentioned stat. This page covers a list of all the tactical items in The Ascent.

Tacticals in The Ascent

Tactical equipment range from grenades to robots. Deploy a tactical with G and press G again to detonate in advance. To deploy a tactical, it's required that the tactical charge is full. It's filled by causing damage to enemies.

tactical tutorial combat general the ascent wiki guide 300

 

Journal Tab: Loadout

Your loadout can be viewed and changed on the fly. You can carry two weapons and one choice of tactical gear. Weapons are sorted by their MK-level and type.

journalloadout tutorial combat general the ascent wiki guide 300

 

 

All The Ascent Tacticals

Click on the header to sort the table.

Name

dps box icon weapon equipment stat the ascent wiki guide Charge

Description

g4 frag grenade tacticals icon weapons items the ascent wiki guide
G4 Frag Grenade

400

Lethal grenade
Explosive area damage.

The G4 is a basic and reliable fragmentation grenade. Handle according to instructions and do not juggle with the safety off. 

g6 fragmore grenade tacticals icon weapons items the ascent wiki guide
G6 Fragmore Grenade

550

Lethal grade. 
Explodes and leaves a fire behind.

The G9 Fragmore adds incendiary properties to the common G3 grenade, making it into a nifty room -clearing device for corpSec units locked in constant Stack wars.

gx 43 sweet justice tacticals icon weapons items the ascent wiki guide
GX-43 "Sweet Justice"

 400

Lethal grenade.
Causes a sudden gravity fold which will crush anything within range.

Rapidly manipulates the mass value of atomic nuclei on a quantum level. Though an experimental weapon, the GX-43 soon found use with the gangs who lovingly call it "Sweet Justice."

shockwave grenade tacticals icon weapons items the ascent wiki guide
Shockwave Grenade

250

Non-lethal grenade.
Stuns and knockback enemies.

A more powerful version of the standard stun-grenade, this little fella will also knock back whoever's trying to bash your brains in.

stasis drone tacticals grenade icon weapons items the ascent wiki guide
Stasis Drone

500

Drone.
Applies stasis to its current target.

This companion drone will generate a stasis field around your chosen target, immobilizing them for you to toy with.

g92 emp tacticals tacticals icon weapons items the ascent wiki guide
G92 EMP Grenade

450

Lethal grenade.
Causes energy damage and disables nearby electronics.

Also called the "Circucs Break", this grenade will put the light out on most chrome-freaks, mechs, turrets or bots coming at you. 

rejuv field tacticals icon weapons items the ascent wiki guide
Rejuv Field

1200

Non-lethal gadget.
Heals everyone within range, including enemies.

A wonder of advanced medical scanning and near-field cell-restoration, this handy aid will keep everyone within reach from leaking too much blood in a combat situation.

g8 fragmost grenade tacticals icon weapons items the ascent wiki guide
GR8 Fragmost Grenade

700

Lethal grenade.
Explosive area damage.

The GR8 is a buffed up and in many ways over-powered fragmentation grenade. Handle according to instructions and do not juggle with the safety off.

at4 auto turret tacticals icon weapons items the ascent wiki guide
AT4 Auto Turret

1000

Turret. 
Automatically tracks and attacks enemies within range.

The AT4 is a force multiplier made for understrength corpSec squads in need of a versatile support weapon. An adaptive on-board Sl minimizes friendly fire.

pocket mech tacticals icon weapons items the ascent wiki guide
Pocket Mech

1500

Lethal gadget.
Deploy an exoskeleton mech suit. 

Instaprints a fully functioning Ronin 3000 Mecha Suit. Let your enemies think they have the upper hand then surprise them with sudden and overwhelming firepower!

PLM22 Surge

??

Mainly used as a defence against monobot and robot units, these charged proximity mines comes packed with a very strong digital blast that'll fry most nearby systems.

Snowball

??

Throw with the intent to stagger but not kill - to be jolly and not homicidal. A snowball fight is a always fun and games, until someone loses an eye. Remember, play ice!

GR00P

??

??

 




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