Head Armor in The Ascent is an Armor equipment category that is worn by the player's character to acquire defensive properties and protection from hostile characters. In The Ascent, It is one of three categories of Armor such as Head Armor, Torso Armor, and Legs Armor, each having its own statistical values, bonuses, and unique effects. Armor pieces are usually obtained as rewards from completing missions, purchased from merchants, looted from various locations, and are dropped by enemies or bosses. This page will indicate a list of all the Armor pieces in The Ascent which will also include its description and values. You can find detailed information on its location and properties on each individual page linked below.
The Ascent All Head Armor
Click on the header to sort the table.
NAME | DESCRIPTION | ||||
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17 | 8 | 10 | 15 | Basic head protection. This peculiar headgear was made somewhere in the arcology sublevels where the toxic atmosphere makes for shortened lifespans. The filters need replacing, but the piece still offers some protection in a brawl. |
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0 | 15 | 7 | 0 | Uplus. Basic head protection. Protect your eyes with the visor used by the Speedcrush stars. Equipped with multispectral auto filters and a customizable whiteout threshold. Those features might seem redundant when a Larkian tries to bash your head in, but you never know! |
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20 | 0 | 0 | 10 | Basic head protection. Made by an off-license craftsman. Multiple layers of shock absorbent polymer fibers provide durable protection against blunt and ballistic trauma, Coupled with a Canary mech-welder visor for improved eye protection. |
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0 | 0 | 0 | 20 | Basic head protection. A rudimentary heat-resistant visor made to protect one's face and vision in hazardous environments, whether that be a Suntor-Kline factory or Blossom Hill back alley. |
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5 | 0 | 0 | 7 | Canary. Basic head protection. A mandated piece of headwear for most construction sites, factories and mines. Worn by indents everywhere, and poop-fingering middle-managers when they come to inspect the work sites. |
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9 | 10 | 22 | 9 | Basic head protection. Injection-molded helmet with a built-in anti-field projector protects your mind and cranial augs against devious trojans and aggressive ICE-breakers. |
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6 | 4 | 8 | 20 | Habnet Tech. Basic head protection. The TacCom allows an operator to uphold proper comms protocols even in the heat of battle. A shielded, hardware-encrypted signal booster provided a good range, and anyone wearing it will look like a proper field commander. |
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0 | 0 | 5 | 5 | Basic head protection. The soft headband needs replacing, and it might be a bit pinchy on the nose, but this visor makes up for it with its soft red glow, it'll remind anyone facing you of their own mortality as they see the color of their own blood staring back at them. |
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0 | 0 | 15 | 0 | Habnet Tech. Basic head protection. Embedded field breaker-wiring provides the budding dataNet technician with limited protection against unwanted intrusions and aggressive ICE-breakers. What it lacks in style makes up for in FOV. |
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10 | 22 | 11 | 10 | Joyrunner. Basic head protection. Custom-built goggles with added suprafidelity audiio cups designed to keep you focused and aware while jacked into the dataNet. or riding a sweet wave of combat-induced adrenal rush. |
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45 | 15 | 20 | 42 | uPlus. Advanced head protection. A favorite among Speedcursh contestants, the Velocity helmet has also found favor with rock hopper pilots and ever ganers. In an accident (or fight) your body might be burned to cinders, but your head will remain intact. |
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42 | 30 | 29 | 45 | Canary. Advanced head protection. The Hammerhead has it all: Heavy duty sensors, a full internal climate system to keep your head chilled even while standing in a lava rain, and a voice enhancer to make you heard over the terrified screams of your dying victims. |
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5 | 9 | 40 | 40 | Habnet Tech. Medium head protection. How can you possibly improve the on the 190 Visor? Easy! You increase the FOV and add a halo-HUD. This affordable Habnet product is the result. Effectively prevents aug hijacking and other underhanded attacks. |
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35 | 50 | 28 | 20 | Habnet Tech. Advanced Head Protection. Active and passive sensors combine to provide the wearer with a perfect rendition of the surrounding physical space. An onboard SI provides advanced analytics and tactical overlays. Far more advanced than most idiots facing you. |
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30 | 18 | 18 | 25 | Canary. Medium head protection. |
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18 | 20 | 22 | 0 | EightCo. Medium hea protection. |
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15 | 25 | 30 | 18 | Canary. Medium head protection. |
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32 | 10 | 0 | 10 | CyberSec Mega. Medium head protection. |
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64 | 20 | 21 | 35 | Joyruner. Advanced head protection. |
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50 | 50 | 62 | 55 | EightCo. Medium head protection. Multicreen visor allowed for geometric data dives on the fly. Designed for multiple infostreams while maintaining situational awareness of unhinged co-workers going postal. |
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45 | 55 | 60 | 45 | Whisper Cybernetics. Advanced head protection. |
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28 | 50 | 50 | 35 | Canary. Advanced head protection. |
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22 | 22 | 26 | 24 | Habnet Tech. Medium head protection. |
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50 | 30 | 9 | 35 | Habnet Tech. Advanced head protection. |
There is one more headgear.
F-30 Volcanic Brim
Physical 15
Energy 22
Digital 60
Fire 30
Head 4
Tactical Sense 5
It's found in the Cosmodrome in a red chest past where you have to stop the spider mech guy from leaving. You have to go out through a docking bay into a dead end area in the northwest corner. You can see the chest if you continue to run through the hallway past all of the doors. Maybe a user here can get the pics for it.
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