Status Effects in The Ascent features information on the various elemental effects and status ailments that can be inflicted against both enemies and players. Status Effects are categorized in Beneficial Status Effects and Status Ailments. Beneficial Status Effects provide buffs, while Status Ailments causes negative effects to both an enemy or the player's character. This page covers a list of all the Status Effects in the game.
The Ascent Status Effects
Name |
Description |
Burning |
Getting hit from any source of attack that has heat such as firearms with heat or explosions from barrels or vehicles will cause your character or the enemy to be caught in flames. To remove this effect, do multiple combat rolls to extinguish the flames. |
Healing |
Some enemies will deploy healing stations that will heal their HP if they are within the AoE. You can destroy it by shooting the device. You can also deploy your own healing station when you use Rejuv Field. |
Energy |
Getting hit by energy based attacks or explosions will cause both the enemy and the chracter to be briefly impaired with their movements. |
Digital |
Digital damage comes from enemies that try to hack you. When you see a yellow dome that appear on your location, then that means there's a hacker type enemy nearby. This deals digital daamge to your brain if you don't counter-attack it or move away from the hacking zone. You can counter-attack by using your Cyberdeck. |
Character Stats & Attributes
Cybernetics (Head)
Focuses on improving tactical and intuitive abilities. This would include skills such as Tactical Sense and Critical Hit Rate.
Affected Skills:
Items that boost Head:
- D-10 180 Digivisor
- Ice-Breaker Goggles
- P-20 Slabworker Chest Plate
- E-40 Redrunner Compression Pants
- F-20 Quad Crusher Rig
- Magfield Chest Generator
- P-50 Propulsion Protectors
- Magfield Chest Generator
Augmentations affected by Cybernetics:
Motorics (Upper Body)
The ability to handle equipment and control motor abilities. Focuses on specialized equipment, and weapon handing. This would affect skills such as aiming.
Affected Skills:
Items that Boost Motorics:
- Joyrunner Jacker Harness
- F-20 Quad Crusher Rig
- E-50 Panaware Sensor Suite
- E-30 Datacrunch Visor
- ED-30 Urban Scout Armor
- D-30 Sensehancer Bodycoat
- Urban Operator Armor
- P-50 Propulsion Protectors
- ED-60 Whisper Heavy Rig Helmet
Augmentations affected by Motorics
Biometrics (Internal)
Represents the base stats of a player, such as HP levels and max Energy.
Affected Skills:
Items that boost Internal:
- D-10 180 Digivisor
- Mc-H Pants
- E-50 Panaware Sensor Suite
- Custom Flatliner Rig
- Custom Sec-4 Rig
- P-50 Propulsion Protectors
- D-30 Sensehancer Bodycoat
Augmentations affected by Biometric:
Frame (Lower Body)
Focuses on mobility, which affects the player's ability to evade and balance.
Affected Skills:
Items that boost Lower Body:
- Aksess Harness
- F-10 Hellfire Vest
- P-20 Slabworker Chest Plate
- P-10 Slabworker Chest Plate, Light
- E-20 Killball Vest
- Byxor
- P-20 Mech Tech Pants
- ED-30 Fintech Trousers
- E-40 Redrunner Compression Pants
- Joyrunner Jacker Harness
- E-50 Extrapadded Killball Vest
- P-50 Propulsion Protectors
Augmentations affected by Frame: