F&F Stinger |
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DPS 180 Type Fire Special weapon The best method of aiming is not having to. Target seeking, autonomous and rocket propelled darts does the work for you. It combusts to great effect upon impact or running out of propellant. |
F&F Stinger is an Excessive Weapon from the Cyber Heist DLC in The Ascent. F&F Stinger is a special weapon. Weapons are located on the loadout screen where players may assign a Primary, Secondary and Tactical Weapon. Available guns consist of different Sidearms, Machineguns, Shotguns, Precision Weapons and Excessive Weapons, while other gadgets take up the tactical weapon slot. Each weapon contains varying stats that are also accessible from the loadout menu.
The best method of aiming is not having to. Target seeking, autonomous and rocket propelled darts does the work for you. It combusts to great effect upon impact or running out of propellant.
F&F Stinger Information
Listed below are the base values (Mk.1) for the F&F Stinger at player level 27:
- Damage Per Shot: 47 - 74
- Damage Per Second: 180
- Damage Type: Fire
- Fire Mode: Single
- Rounds Per Second: 3.0
- Clip Size: 4
- Reload Time: 3.0
- Knockback: 0
Where to Find F&F Stinger
- This item requires purchasing the Cyber Heist DLC.
- Complete the side mission Love Kills.
F&F Stinger Upgrades
In order to upgrade your weapon, you will need to speak to the Gun Smith and provide the required number of resources to increase its level. There are three types of components that are found through looting areas, establishments, chests, crates, from bodies, defeated enemies, and can also be acquired as a reward for completing certain Missions.
Weapon Level | Required Components |
Mk. 1 | n/a |
Mk. 2 | x1 Basic Component |
Mk. 3 | x2 Basic Component |
Mk. 4 | x3 Basic Component |
Mk. 5 | x5 Basic Component |
Mk. 6 | x1 Advanced Component |
Mk. 7 | x2 Advanced Component |
Mk. 8 | x3 Advanced Component |
Mk. 9 | x1 Superior Component |
Mk. 10 | x2 Superior Component |
F&F Stinger Notes, Tips, & Trivia
- Projectiles have homing ability. Note that although a projectile can turn a full 180 degrees with enough time and space, the player must still aim the weapon high or low in order fire over obstacles, hit short targets, etc.