Critical Resource

critical resources main mission the ascent wiki guide
Mission Type Main Mission
Location Harbour
REC. Level Level 31
Boss Zell
Reward/s
  • 1,000,000 XP
  • 500,000 Ucred
  • Holoskull
Prev. Mission Find & Replace
Next Mission n/a

Critical Resource is a Main Mission that requires the Cyber Heist DLC in The Ascent. Main Missions mainly focus on progressing the main campaign and story of the game where you explore the world of Veles to find out what has happened through the arcology. Completing missions grants various rewards such as Weapons, Armor, and more, but most importantly, it yields EXP that is allocated into leveling up the player's character.

 

The extraction of Dr. Lindstrom was over the moment her head blew to pieces, courtesy of Malhorst-Gelb's head of security, a psychopath Jachalan called Zell. This Mission just got very real. According to Lindstrom, the Ruby is at the lab on the Special Projects floor of the BioChoice Pharma building in adminZone and this is where i'm headed to next.

 

Critical Resource Objectives

  1. Find Dr. Lindstrom's Security Pass.
  2. Go to Corp HQ Tier.
  3. Reach BioChoice Pharma Special Projects.
  4. Access the Research Lab.
  5. Pick up the Ruby.
  6. Exit the Building.
  7. Wait for Ontario's instructions.
  8. Get to the Overpass.
  9. Reach the Crew Compartment.
  10. Retrieve the Ruby.
  11. Take out Zell.

Critical Resource Items

 

Critical Resource Related NPCs

 

Critical Resource Enemies

 

Critical Resource Walkthrough

Locating the Security Pass

critical resources main mission 1 the ascent wiki guide

Before Dr. Lindstrom was assassinated, she mentions that the ruby is at the lab of the BioChoice Pharma building. You're first objective is to locate her security pass at her Apartment in the adminZone, Apex Residential Complex. Be prepared for the hordes of enemies that you'll run into on the way, as well as an enemy mech that's wielding a minigun. 

critical resources main mission 2 the ascent wiki guide

Upon arriving again at Dr. Lindstrom's Apartment in Room 238, head straight for the kitchen to find the Security Pass that you're looking for. You'll shortly get a call from Ontario assigning you on a mission to retrieve the Ruby from BioChoice Pharma.

Head to BioChoice Pharma

critical resources main mission 3 the ascent wiki guide

Exit the Apex Residential Complex, and make your way through the adminZone until you reach the lift going to the building. Multiple enemies will be there, so be prepared. After clearing out the enemies outside BioChoice Pharma, enter the building and make your way to the end of the hallway. The next room will be the Special Projects room of the Phrama. From here, you'll need to head for the Research lab where the Ruby could be located.

The Ruby

critical resources main mission 4 the ascent wiki guide

When you enter the Research Lab, a cutscene will occur showcasing the Ruby that you need to obtain. Once you obtain the ruby, the alarms will go off, so fight your way to the building exit. Once you're near the exit, a cutscene will occur where Zell emerges and takes the Ruby from you and escapes BioChoice Pharma. The cutscene ends there, so exit the building and await Ontario's instructions. A few moments later, Ontario will give you instructions to go to the Overpass and ride a train going to the Malhorst-Gelb Military base, which is where Zell's gunship flew off to.

Head to the Malhorst-Gelb Military Base

critical resources main mission 5 the ascent wiki guide

After your call with Ontario, make your way to the Canary Mech Factory where the overpass is located. You can fast travel to the Factory by taking a cab or taking the train. Once you're there, head over to the overpass indicated on your Minimap. A cutscene will show you you're character entering a passing train.

critical resources main mission 6 the ascent wiki guide

Upon entering Vice Express, you'll need to reach the Crew Compartment to access the Control Panel for switching tracks. Just head straight until you reach the front of the train. Once you get to the front of the train, immediately go to the Control Panel and switch tracks. Another cutscene will occur of you're character jumping out of the train arriving at MG Military base.

critical resources main mission 7 the ascent wiki guide

You'll immediately receive instructions from Ontario to reach the Stronghold of the base, where the Ruby is most likely kept. Make sure to be prepared for an open area in the base since upon stepping on the open, you're going to be tracked by a turret multiple times. It's quite difficult to evade the tracker since it immediately locks on to you after dodging. Make use of cover and mobility. Once you get through the turrets, enter the next room and be prepared for a surprise attack from the enemies. 4 enemies will spawn unexpectedly from 4 marking around the room, strategize your approach. 

 

Boss Battle: Zell

critical resources main mission 8 the ascent wiki guide

Once you reach the end of the Military Base, a cutscene will play out showing Zell about to attack you. After the cutscene, this will mark as your Boss Battle for the mission Critical Resources. Starting out your fight with Zell, do take note that he has his men attacking alongside him. Try to take them out first before focusing on Zell. To beat Zell, keep in mind that he leaps around the area to try and get a shot on sniping you, you'll notice a target icon on you when he's about to shoot so just keep chasing him with your melee weapon and damage him as much as you can. He also leaves multiple explosives when leaping around, so watch out for the explosion warnings. Once you beat Zell, a few more enemies will spawn out for you to kill. A cutscene will play afterwards, showing your character taking the Ruby and Zell's rifle. It also shows you being paid by Ontario and letting your character know that you're already one of the known contractors. This marks the end of the mission, Critical Resources.

 

Critical Resource Notes & Tips

  • ??
  • Notes, Tips, and other info goes here

 

 

The Ascent All Main Missions
Arcology Blues  ♦  Board Meeting  ♦  Data Miner  ♦  Empowerment  ♦  Find & Replace  ♦  Foreign Code  ♦  Mutual Dependencies  ♦  Recompile  ♦  Root Access  ♦  Syntax Error  ♦  Trace Protocol  ♦  Trading Places  ♦  Unhandled Exception  ♦  You Snooze You Lose



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